I plan to add much more features as development continues. As an ode to both of the following excellent editors, the UI is an imitation of Lunar Magic and Lazy Shell, which gives a bit of familiarity of some controls from LM to previous users. Dynamically generated objects for levels they visually adapt to the level geometry as you move or prioritize them (more on why this is important later) Now you can use the entire space of the bank, shifted automatically by the editor. For the NES, no more fixed level limits, seeing that older editors always limited you to using the old level sizes or just overwrote other levels altogether. The biggest point is this one: complete editing capabilities over all three console versions of the game: NES, SNES, and GBA. I'll get to the point of the improvements (or will-be improvements) over legacy editors supporting why I thought making a new editor was necessary, given the state of SMB3 hacking as of now. I like to present that a new SMB3 editor is in development (yes, another one).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |